Showing posts with label AAR. Show all posts
Showing posts with label AAR. Show all posts

Tuesday, May 22, 2012

Tiny break, my apologies

Gonna do another quick catch-up post.


A rare Tuesday night game, with Britt running a modified version of my SRA "Sleepwalkers" while I debuted my primed-but-still-unpainted CEF oppressors.  CEF was fun but I really need to figure out how to play them.  Also as much as I love Frames - and I really, really do, all I thought when I airdropped them in was that I wished they'd been a light hovertank squad, or even a second heavy hovertank. Due to a variety of reasons that all boil down to 'I forgot to take more pictures,' this is the only picture of the game.  We had to call it early, but I think Britt was in a slightly better place to complete his objectives than I was.  Airdropping my frames didn't work as well as I'd hoped; I think they'd have worked better just charging across the board.  Similarly I need to make someone other than my speedy little hover scout car the Army Commander; I was too worried about losing him to really get the most out of the mobility the damn things have.  We also confirmed what I'd discovered running the SRA against Brandon's CEF - FLAILS do not like field guns.  Nope.  Not one bit.

The following were pics from a really interesting game I played with the trusty Sleepwalkers against Justin's new-ish Airborne Dragoons list two weeks ago.  Since I've waited so long my memory is a bit foggy, so I hope Justin will help fill in some of the gaps in the narrative here.  Comments are below the pic they refer to.

 We set up on the long table edges; our victory conditions were slightly overlapping.  I needed to get my GP squad into Justin's deployment zone (Breakthrough), hold my own (Blockade) and kill his infantry command squad (Assassinate).  If I remember correctly, Justin needed to kill my GP squad (Wipe Them Out) and Breakthrough into my deployment zone, and something else I can't remember.


 This isn't really illustrative of anything as it's part of my initial setup; I just liked the pic.

 Here some of my own WFPA infantry volunteer to help out Justin's Norlights.  This was also the first time I faced his Mammoth, which I was scared enough of that I bought an Airstrike with my support points with the express intention of blowing it up.


 At this point, my two Hun squads begin to push forward on either side of the power plant.  God, I love those Huns.
 This is why I love those Huns.  Justin tried to dash his Bandit Hunter Klemm (a light tank) past them, but opportunity fire with the Light Laser Cannons made pretty short work of that.  At top right you can see that my airstrike didn't kill the Mammoth, but it has seriously damaged it (hence the orange damage token).  Meanwhile, his infantry have been showering my GP squad with light mortar fire, doing some real damage to the Command Jager.

If I remember right, there was an exchange of fire here where Justin rolled three sixes for his mortar team - the equivalent of an attack of eight! - which unfortunately had to get called back due to too many actions taken by the infantry that turn, or something.  I'll take this moment to say that it's always a pleasure to play Justin, and he is relentlessly honest about stuff like that; I didn't even realize it until he did and pointed it out.  While you read a lot of stuff online about cutthroat 'win-at-all-costs' types in the minis hobby, I find they are few and far between.  Many, many more of them are great folks like Justin.

 This is now turn three, and Justin's Airborne Dragoons dropped in right in the faces of my GP squad.  I'm trying to run them full-speed into the backfield because if they stop or change course too much they simply won't have the range to make it into his DZ for my Breakthrough mission.  Justin's Dingos and other gears proceed to wreck face.
See those two puffs of grey smoke? That's the aftereffect of thoroughly wrecked faces.  I did manage to make a 'dying declaration' bazooka shot that knocked one of his para-gears down to Light damage, but it didn't matter.

At this point it was getting a bit late, and we were finishing turn three, when Justin announced that he was pretty sure I'd won on points.  By using his Airborne troops to crush my GP squad, he'd placed them so far back on the battlefield that he could not get them, or any of his other troops, into my DZ for his breakthrough goal.  My successful Assassination and Blockade meant I'd won, something like 3 to 2?

It was a really great game.  I felt a bit cheap about using the Airstrike to wound his Mammoth, but that thing was scary.  My Huns did better than in their past few games, but my field guns in the back corner of the board were hugely ineffective.  And my poor GP squad was basically dead once I'd rolled them into their Breakthrough role.  Still, it was a ton of fun.


There was also another game of Battlefleet Gothic with Rory in there someplace, but I can't find the photos.  Separate post for that if I do, I reckon.

Friday, April 27, 2012

Heavy Gear: three games!

So while I didn't get to play last night, it was totally worth it to be there for three simultaneous games of HG.  I did a tiny bit of modeling, a tiny bit of officiating, and a tiny bit of new player outreach.  All while defending the honor of my SRA loaner list, which everyone (myself included) agrees will work a lot better at 1000TV than it does right now.

Anyway, I don't have an HG AAR to offer (I do have a Battlefleet Gothic AAR, two actually, which will hit the blog later this weekend) but I did snap a few pics.  I'm hoping some of the folks that played last night will chip in with AARs, recollections, or 'yay/damnit' moments from their games!

Britt using my loaner SRA vs Brandon's CEF (or were they PAK?)









Justin's Norlights vs Paul's MILICIA (or are they SRA?)







Rory's freshly-painted SRA vs Tyler's MILICIA





Personally, I'm willing to call three simultaneous games (and we could have done four if I'd brought another army, honestly) a great turnout.  Many thanks again to Dale who got this whole thing rolling with a lot of perseverance for a few years before things really started to click.  We miss you Dale! Hope you can make it back out sometime soon!

Sunday, January 29, 2012

Desultory catch-up grab-bag extravaganza

So astute readers might recall a nearly three-and-a-half month lack of batreps between the Battletech game of October 14, 2011, and last week's Heavy Gear game (January 27, 2012). Sorry! Here's a quick recap of stuff I played during that hiatus; I suggest you cue up "Eye of the Tiger" by Survivor while reading this post for the full montage effect.



A game of full-rules Classic Battletech, run by Brandon, where Tyler and I fought it out. Vague memories include one of my mechs getting headshot and one of Tyler's falling down and me swarming it with Protomechs.



Another Heavy Gear matchup between my SRA 35th Combined Arms Regiment ("Les Somnambules") and Britt's WFPA (or Northern Guard?) force. One of my bazooka-toting Jägers has had a bad afternoon. His surviving comrade is holding up a big knife to warn people to leave him alone.



The four player Battletech Quick-Strike game I ran at MACE last year. My first real con, and the first time I tried to host a wargame 'in the wild.' All four players seemed to enjoy themselves, and I'm planning to do it again soon. The scenario was a battle from the Ronin War.



A similar but much smaller setup of roughly the same scenario at our FLGS, Hypermind. New member Rory, from Mebane, North Carolina (by way of South Africa) uses the trusty Mark One Eyeball to check line of sight.



A somewhat ill-fated attempt to play 2v2 Heavy Gear - Britt (WFPA) and Tyler (Black Talons) versus Brandon (CEF) and me (SRA). Britt and I basically air-slapped at each other ineffectually while Brandon and Tyler rained hell on each other.



Another HG matchup between Britt and me, in his gaming room. By now the astute viewer will note that the metabanana plant is endemic to every setting where I push lead around. My apologies. I will endeavor to make sure they aren't at Borodino with Napoleon this fall.




Keith and I have been playing lots of Space Hulk this winter. Here we see a before and after shot, showing what one motivated Space Marine and his assault cannon can do.




Britt and I playing Heavy Gear again; here we rolled up an encirclement-type scenario, which I failed miserably at.



Mutiny! My dark, DARK grey SRA unit, the 'Sleepwalkers,' is fighting Dale's (our Friendly Neighborhood Pod Squad Rep) green SRA unit. Someone probably got caught misappropriating equipment, or was found to be ideologically unsound, or they stole the last toaster strudel in the mess tent. Out of sight in the woods at the top left is Dale's Naga, making life miserable for me (the small brown disk visible on the edge of the woods is its recon drone). Out of sight behind the camera is me making quite rude gestures towards the Naga.



Back at Britt's, facing off against his new Aller tank with the very scary railgun. The wisp of greasy smoke in the foreground used to be one of my Hun light tanks.



And that pretty much catches us up. Hopefully another of these penance/make-up work posts will not be necessary in the new year. Sleepwalker Actual, out.

Friday, January 27, 2012

The return of Heavy Gear and the departure of Whooping Cough

Yes, I think I had whooping cough, since I was around my cousin's kids and their school had a recent outbreak and I certainly felt miserable enough (complete with paroxysmal cough) to think maybe I got it? In any event, finally feeling good enough to make the trip to Knightdale and play some Heavy Gear again! I was getting a bit tired of my omnipresent SRA 'Les Somnambules' (35th SRA Combined Arms Regiment) so I broke out the good ol' WFPA 44th CAR, 'the Skyfallers' and faced off against Brandon's PAK list.

As always, it's been exactly long enough for me to get sort of rusty on the rules, and based on it being WFPA versus the PAK I haven't figured out exactly where our fight would fit in the fictional future history of Terra Nova, so no cutesy AAR this time, just a few pics:

I figured this Strike Cheetah was dead, but the PAK HC-3 Recon Hovercar dashed past him to spot my infantry in the backfield!

This is what two Anti-Tank Missiles can do to a totally unscathed Hardy Aller (meanwhile, the Aller's low-tech unguided VHFG round utterly missed its target the turn before - 280 TV well spent!)

This terrible blurry shot shows that Strike Cheetah from before, finally out of luck. Of course by now he'd recce'd both PAK hovertanks, so he died a hero of the WFPA!

This was near the end of the game, and one of the GRELs (a sort of vat-grown hypnotrained combat bioroid - think Roy Batty, but purple) in Brandon's light hovertanks failed their instability roll, and was compelled to show off by moving at utter top speed for the turn. Brandon tried to make the best of it by ramming one of my few surviving gears (the Army Commander shown here) but the dice came through for me and he missed me.

The other neat thing I didn't get pics of was my crappy infantry finally whittling down one of his HC-3 hovercars. I frankly felt like I stole the win by running my two last gears up into the face of his two unscathed large hovertanks. If we'd played one more turn they'd have been slag, but by the rules of the 'Seize' objective Brandon was working on, I'd successfully 'contested' control of the tank blind from him, denying him the VPs for that objective and giving me a very 'gamey' one VP win. Still, we both had fun, and playing against his PAK/CEF makes me want to get to work on mine. Love those hover vehicles!







Friday, October 14, 2011

Battletech Quick-Strike: the Andurien Secession, Planet Drozan, 3030

Drozan is one of the Capellan Confederation's vital agricultural worlds. Its large arable plains produce enough crops to provide 5% of the entire Confederation's needs. The farms are managed by large automated cultivation and processing plants that run continuously. It is this high degree of automation that makes Drozan so bountiful. These farms are supplemented by large aquaculture installations which provide more foodstuffs for the Confederation.

Given its importance and agricultural output, it's no surprise that the Confederation has established research centers devoted to food synthesis on the world. Prior to the Fourth Succession War the Strategios also stationed a battalion of Warrior House troops on the world, rotating the unit so enemy intelligence agencies couldn't get a good view of the defenders. In addition, Drozan features a large base that houses motorized and jump infantry units.
-Planetary data courtesy Sarna.net


Drozan was one of the first worlds the Magistracy of Canopus attempted to seize from the Capellan Confederation during the Andurien Secession, with the task of taking the world falling to the First Canopian Light Horse. Although the initial landing went virtually unopposed, one of the first signs of serious Capellan resistance was when units of Warrior House Dai Da Chi ambushed two lances of the Canopian invaders in the middle of one of the planet's ubiquitous automated grain processing plants.

As the one portion of the Light Horse moved past the grain fermenting bunkers, they made contact with the Liao defenders moving out from a large, forested hill. Meanwhile, the other Light Horse elements took cover on a ridgeline and among the power generators and control facilities for the processing plant.

The two forces quickly came to grips, with unexpectedly bloody results among the lighter scout mechs (NB: this is because until round three we forgot to apply the defense mods for mech speed, durr), with casualties mounting quickly on both sides of the skirmish.

Here, a badly damaged Spider of Warrior House Dai Da Chi uses its great speed to escape the growing furball on the eastern flank, planning to ambush one of the invaders as the fight continues.

Across the plant, and on the very doorstep of the administration complex, a Canopian Cicada and a Liao Jenner take each other down with a short-range fusillade.

Back on the eastern side, the two sides are trading fire. The Canopian Hunchback, despite suffering two Fire Control hits, is still a significant threat, landing several hits. The pair of Liao Vindicators are trading fire with their Canopian counterpart, while one of the three Liao Jenners has found a perfect sniper's nest in the wooded hilltop. The Canopian Trebuchet, dubbed "Trash-bucket" by the Liao commander, is lining up on that Jenner with its back to the meters-thick duracrete of Grain Digester #5.

Near the admin/power complex, a second Liao Jenner has been lost, reducing the combatants to a basically unhurt Liao Hunchback variant, a Canopian JagerMech in good shape, and a badly battered Canopian Hermes II hiding behind a tokomak reactor. (NB: this particular reactor also holds our turn marker!)

The Canopian Hermes, unwisely falling back to the fermentation bunkers, is ambushed by the lurking Liao Spider, who in turn gets finished off by a point-blank autocannon salvo from the heavily damaged Hunchback. At the same time, the Canopian Vindicator has flushed the final Liao Jenner out of its blind, where the "Trash-bucket" finishes it off.

One of the twin Liao Vindicators is destroyed, and things look bad for the defenders of Drozan, with only two mechs remaining. But the invaders have been badly hammered, and are losing momentum. Despite surrounding the lone Vindicator, the Canopians are unable to bring it to heel:

and the Liao Vindy manages to finally down the Canopian Hunch. At the same time, the Liao Hunch has won its running battle with the JagerMech and is advancing on the weakened and overheating Light Horse.

At this point, engine hits and a poor understanding of heat managment have led the Canopian Vindy to decide to cool off before suffering a mandatory shutdown; however, the imminent shutdown would probably have been a better fate than the easy shot his decision gave to the Liao Vindy who gunned down the motionless invader. The sole Canopian survivor, the "Trash-bucket," missed its shot on the Liao Hunch and took severe armor damage from return fire.

The "Trash-bucket" tried to fall back towards friendly lines, but it was too late; the two surviving Liao mechs were not going to let one of the invaders retreat unpunished.


This portion of Drozan was safe from the invaders, for now.

So how was it? Quick-strike is faster than the normal Battletech rules, to be sure. But Keith (my opponent) and I both miss the decisions that you get in the regular rules that are abstracted out by Quick-Strike - things like running out of ammo, or the decision to move all out for the defense bonus but losing weapon accuracy by doing so (or the flip side, moving slow to increase your chances of hitting, but being easier to hit yourself). I think the glory of Quick-Strike is in introducing new players, or running a big convention game in a non-ridiculous amount of time. I'm actually biting off more than I can chew and have offered to run a large Quick-Strike game at MACE, the local game convention coming up in November, and I think for something like that it'll be perfect. But Keith and I both discussed it, and for our own gaming, we both would prefer the detail of Classic Battletech.

EDIT TO ADD: as mentioned in the comments below, here's some better-quality pics from my good friend (for [REDACTED] years now) Chris Norwood, of GamerChris.com fame! WARNING: these are taken with a much better camera than my cellphone, so the brutal details of my crappy paintjob will come through if you view them full-size. You have been warned, etc