Got a nice heavy box in the mail yesterday from WarWeb.com, containing two really sweet looking Old Glory 15mm armies: mid-Republican Romans and Late Carthaginians. Earlier I think I mentioned that first game of Napoleon's Battles as my true move into full-on grognardism; however, I think the two bags of triarii I got yesterday, complete with piano wire spears, are the real descent into madness. I'm planning on using them with the Field of Glory rules. (Interestingly, while I'm sort of pushing uphill to get the 40k thing started up, Brett from Hypermind and my old buddy Steve have both, totally unprovoked and without lobbying on my part, expressed interest in some wargaming with this ruleset. I've actually lent all my FoG books to Steve, and he probably knows the rules better than I do at the moment.)
Also included was a copy of Sam Mustafa's "Might and Reason," a set of 18th century wargaming rules. I've barely skimmed them so far, but they look interesting - there's a nice initiative system, and each turn is made up of a variable number of sub-turns, or 'pulses.' It seems like it should do a good job of mitigating the 'I-go/U-go' problem, without being too cumbersome. The other thing I've skimmed is the campaign system. There are actually two of them - one a way to model a year's campaigning in a particular region, the other a method to run a large Europe-wide (or possibly worldwide, if I read it right) campaign of up to eight players. The problem with this second system is that it's predicated on using a boardgame called "Soldier Kings" as an integral part of the grand campaign system. I guess it won't be a huge issue, as playing the grand campaign stuff isn't on the radar for the foreseeable future, but I do wish it had been more self-contained. Also, Soldier Kings is listed on the Geek as a playtime of 4 hours, so I don't see being able to work it in boardgames night at Hypermind anytime soon.
Just so I don't sound overly negative, I do really like what I've read of the rest of the rules - they look simple enough to be quick to pick up. The book itself is nicely organized and laid out, and is full of little gems like the random battle naming table (Unterhunddorf will fall!) and some good historical primers (which makes sense, as Mr. Mustafa is a history professor). There's a nice list of rated officers for the various nationalities, and while there are only two scenarios in the book, there are several more offered for free on the game's website, as well as two free expansions for adapting the rules to other locales and conflicts (such as the War of Spanish Succession, or the wars of the Ottoman and Persian Empires). I'm looking forward to grabbing some 6mm dudes and slugging it out - maybe the War of Jenkin's Ear?
Finally, while I've been too shiftless to get my German list finalized for Monday's game (tonight, I swear!) in the interests of fairness/full disclosure/all that happy nonsense, here's my new Ork list that will hopefully be less horrible against crazy people bolted into spinny cutty burny things like Penitent Engines:
ORKS REDUX, 399pts
Troops: Slugga Boyz x 12
-upgrade on boy to Nob
--w/ Bosspole, Big Choppa
-mounted in Trukk w/ Wrecking Ball
137 pts
Troops: Slugga Boyz x 12
-upgrade one boy to Nob
--w/ Bosspole, Power Klaw
-mounted in Trukk w/ Wrecking Ball
157pts
Fast Attack: Deffkoptas x 2
-both w/ TL-rokkit launchas
-one with Bigbomm
105pts
We'll see if the ability to get around the table a bit faster does any good, or if it just gets me cut into steaming green bits that much quicker... If Brad doesn't run Orks in the league, I think this will be the Ork list I use. If he does, I guess I need to get into R&D on something else!