Tuesday, October 11, 2011
Heavy Gear: Esperance Front, TN 30 Summer 1950
Meanwhile, as one of the hovercars fell back towards the southern end of the valley (taking a few parting shots from the laser cannon of the surviving Hun), the Sleepwalker gear cadre was tentatively coming to grips with the strange new infantry units. Field gun fire called in by the Iguana gear seconded to the tank cadre was effective against them, fairly quickly wiping out two of the four squads in the field. Unfortunately, this only marked the field gun battery as a priority target for the remaining hovercar...
Leaderless, the SRA began to flounder, and the 'Sidewinder' heavy trooper gear of the cadre unwisely attempted to engage the FLAILs rather than retreating to buy time. The outcome was inevitable:
At the end of the engagment, both sides had accomplished part of what they had set out to do - the CEF's hover scouts continued in their push for Port Oasis (Survive, 2VPs for Brandon) but failed to eliminate their chosen targets (Wipe Them Out, 0VPs). Meanwhile, the 35th had secured some of the first useable data on the new FLAIL walkers (Recon, 2VPs for me) but had sustained unsupportable casualties in doing so (Survive, 0VPs for me). As we were both PL3, this meant a true tie, although I think the clear moral victory has to go to Brandon, for killing my Army Commander on turn 2 as well as hammering half my GP Cadre into slag, only for the cost of a few brain-in-a-jar FLAILs.
EDIT: today Brandon actually reminded me that it was a 3-3 tie, as he got one point for killing/critically damaging half or more of my GP cadre, and that I got one point for keeping at least one of them alive! A strange quirk that arises when you and your opponent's randomly determined squads for counterpoint goals like Survive and Wipe Them Out align like that!
I'm continuing to love Heavy Gear. The mission selection matrix is very simple (although we did discuss how nice a pre-game setup worksheet would be, mostly to cut down on page-flipping) and yet gives you some very interesting goals to accomplish, which can interact with the goals of the opponent in neat ways that make for, in my opinion, much more compelling gaming than simply smashing your toy soldiers into your buddy's toy soldiers making 'pew pew' noises. It was a lot of fun getting to see Brandon's list in action, which taught me a new respect both for the tough FLAILs as well as for my own Field Guns!