Drozan is one of the Capellan Confederation's vital agricultural worlds. Its large arable plains produce enough crops to provide 5% of the entire Confederation's needs. The farms are managed by large automated cultivation and processing plants that run continuously. It is this high degree of automation that makes Drozan so bountiful. These farms are supplemented by large aquaculture installations which provide more foodstuffs for the Confederation.
Given its importance and agricultural output, it's no surprise that the Confederation has established research centers devoted to food synthesis on the world. Prior to the Fourth Succession War the Strategios also stationed a battalion of Warrior House troops on the world, rotating the unit so enemy intelligence agencies couldn't get a good view of the defenders. In addition, Drozan features a large base that houses motorized and jump infantry units.
-Planetary data courtesy Sarna.net
Drozan was one of the first worlds the Magistracy of Canopus attempted to seize from the Capellan Confederation during the Andurien Secession, with the task of taking the world falling to the First Canopian Light Horse. Although the initial landing went virtually unopposed, one of the first signs of serious Capellan resistance was when units of Warrior House Dai Da Chi ambushed two lances of the Canopian invaders in the middle of one of the planet's ubiquitous automated grain processing plants.
As the one portion of the Light Horse moved past the grain fermenting bunkers, they made contact with the Liao defenders moving out from a large, forested hill. Meanwhile, the other Light Horse elements took cover on a ridgeline and among the power generators and control facilities for the processing plant.
The two forces quickly came to grips, with unexpectedly bloody results among the lighter scout mechs
(NB: this is because until round three we forgot to apply the defense mods for mech speed, durr), with casualties mounting quickly on both sides of the skirmish.
Here, a badly damaged
Spider of Warrior House Dai Da Chi uses its great speed to escape the growing furball on the eastern flank, planning to ambush one of the invaders as the fight continues.
Across the plant, and on the very doorstep of the administration complex, a Canopian
Cicada and a Liao
Jenner take each other down with a short-range fusillade.
Back on the eastern side, the two sides are trading fire. The Canopian
Hunchback, despite suffering two Fire Control hits, is still a significant threat, landing several hits. The pair of Liao
Vindicators are trading fire with their Canopian counterpart, while one of the three Liao
Jenners has found a perfect sniper's nest in the wooded hilltop. The Canopian
Trebuchet, dubbed "Trash-bucket" by the Liao commander, is lining up on that
Jenner with its back to the meters-thick duracrete of Grain Digester #5.
Near the admin/power complex, a second Liao
Jenner has been lost, reducing the combatants to a basically unhurt Liao
Hunchback variant, a Canopian
JagerMech in good shape, and a badly battered Canopian
Hermes II hiding behind a tokomak reactor.
(NB: this particular reactor also holds our turn marker!)
The Canopian
Hermes, unwisely falling back to the fermentation bunkers, is ambushed by the lurking Liao
Spider, who in turn gets finished off by a point-blank autocannon salvo from the heavily damaged
Hunchback. At the same time, the Canopian
Vindicator has flushed the final Liao
Jenner out of its blind, where the "Trash-bucket" finishes it off.
One of the twin Liao
Vindicators is destroyed, and things look bad for the defenders of Drozan, with only two mechs remaining. But the invaders have been badly hammered, and are losing momentum. Despite surrounding the lone
Vindicator, the Canopians are unable to bring it to heel:
and the Liao
Vindy manages to finally down the Canopian
Hunch. At the same time, the Liao
Hunch has won its running battle with the
JagerMech and is advancing on the weakened and overheating Light Horse.
At this point, engine hits and a poor understanding of heat managment have led the Canopian
Vindy to decide to cool off before suffering a mandatory shutdown; however, the imminent shutdown would probably have been a better fate than the easy shot his decision gave to the Liao
Vindy who gunned down the motionless invader. The sole Canopian survivor, the "Trash-bucket," missed its shot on the Liao
Hunch and took severe armor damage from return fire.
The "Trash-bucket" tried to fall back towards friendly lines, but it was too late; the two surviving Liao mechs were not going to let one of the invaders retreat unpunished.
This portion of Drozan was safe from the invaders, for now.
So how was it? Quick-strike is faster than the normal Battletech rules, to be sure. But Keith (my opponent) and I both miss the decisions that you get in the regular rules that are abstracted out by Quick-Strike - things like running out of ammo, or the decision to move all out for the defense bonus but losing weapon accuracy by doing so (or the flip side, moving slow to increase your chances of hitting, but being easier to hit yourself). I think the glory of Quick-Strike is in introducing new players, or running a big convention game in a non-ridiculous amount of time. I'm actually biting off more than I can chew and have offered to run a large Quick-Strike game at MACE, the local game convention coming up in November, and I think for something like that it'll be perfect. But Keith and I both discussed it, and for our own gaming, we both would prefer the detail of Classic Battletech.
EDIT TO ADD: as mentioned in the comments below, here's some better-quality pics from my good friend (for [REDACTED] years now) Chris Norwood, of
GamerChris.com fame! WARNING: these are taken with a much better camera than my cellphone, so the brutal details of my crappy paintjob will come through if you view them full-size. You have been warned, etc